All of these are listed as required items in the base pack's workshop page. Invasions, great plagues, famines, and climate change can all ravage the land.Ī: No DLCs are required, but to properly play the campaign you will require Model packs 1-6, and the Script pack. World Events: The world itself will not stand idle as you progress through the campaign. War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars. However, those who placate the pope may receive certain boons.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. Story Events: Various factions have scripted story events, offering unique challenges for certain factions. All non-mercenary units require population of their respective classes to recruit.įrontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles. Population: Cities now have population, which directly affects their squalor levels and economy. Holy Roman Empire System: Summon the Prince Electors to crown you as the Holy Roman Emperor Medieval Kingdoms 1212 AD Models Pack 1.Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.īuffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.Ĭrusades): Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.ĭecisions: Enact decisions that can affect your ruler or your realm.ĭynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire. Medieval Kingdoms 1212 AD Base Pack – Campaign Alpha
Medieval kingdoms total war attila 1212 ad factions mod#
This mod is SAVE compatible until you upgrade your units to hight tier In the future I am able to add some units if you are interested, but it’s a lot of time consuming so it won’t be fast Spatharioi Guard has been readded back in Empire of Nicaea they are available from T2 technology upgrade The mod currently works for these factions:(old mod) !!!!!!!!!!!!!!!!!!!only Tier 1 generals can be hired for these factions, others not available for functionality!!!!!!!!!!!!!!!!!!!
Holy Roman Empire (not including its Duchies)Įmpire of Nicaea/Byzantine Empire Spatharioi Guard has been readded back in Empire of Nicaea they are available from T2 technology upgradeĪll t2 and t3 generals are removed not one even worked on allegedly functioning factions Kingdom of England (added Welsh/Yeomen Longbowmen and spearmen as well as Retinue Longbowmen) ↓↓↓↓this fix working for these factions!!!↓↓↓↓↓ !!!my new submod adds new units (I recommend downloading)!!! I thank the Medieval Kingdoms mod team for the overwhelming MK1212 mod they did for us and for the very well done work!!!! I would like to thank DETrooper from MK1212 dev team for little help!!!Īnd another big and great thanks to Grand Master Philip Gregory for creating old mod It is a standalone mod, and it is NOT required to play the Medieval Kingdoms 1212AD mod. This mod is not officially endorsed or supported by the Medieval Kingdoms mod team.
This mod fixes the gathering of armies and generals + added new units to factions